#stylized PBR #solo
#modeling & texturing #lighting & rendering
#Substance Painter #Substance Designer
#Arnold #Unity

#realistic PBR #solo
#setdressing #shading
#lighting & rendering
#Quixel Bridge #Blender

#virtual gallery #metaverse #WebGL #solo
#modeling & texturing #layout design & setdressing
#shading & effects #lookdev
#Unity

#toon shading #team development #sandbox game
#dynamic 3d assets creation #level design
#assets managemtent #implementation in engine
#Unity

#short film #co-direct #realtime
#character rigging & blendshape #animating
#partial modeling & texturing #lighting & rendering
#Unity

#puzzle game #gamedev #realtime
#character & rigging #lighting & rendering
#game integration #visual scripting
#Unity

ABOUT

Hey there!
My name is Yufei (Flora) Yu,
I’m an experienced 3D generalist working across game development, real-time environments, and narrative-driven visual experiences.
I have over seven years of professional experience contributing to video games, 3D animated films, and commercial projects. My work focuses on building cohesive worlds through environment art, technical workflows, and close collaboration with designers and engineers.
I hold a BFA in 3D Animation from the School of Visual Arts and a master’s degree in Learning Design & Technology from Harvard University. I continue to explore how art, technology, and systems design can shape meaningful interactive experiences.


