#3D Animation #director #realtime
#character rigging & blendshape #animating
#partial modeling & texturing #lighting & rendering
#Unity

#realistic PBR #solo
#setdressing #shading
#lighting & rendering
#Quixel Bridge #Blender

#Computer Art #Digital Art #Environment Design
#stylized PBR #solo
#modeling & texturing #lighting & rendering
#Substance Painter #Substance Designer
#Arnold #Unity

#virtual gallery design #metaverse #WebGL #solo
#modeling & texturing #layout design & setdressing
#shading & effects #lookdev
#Unity

#Computer Art
#Character Design #Product Design
#PBR pipeline #modeling & texturing
#Substance Painter

#game design #game art #gamedev #realtime
#character & rigging #lighting & rendering
#game integration #visual scripting
#Unity

#game art #environment design #team development #sandbox game #dynamic 3d assets creation
#level design #assets managemtent #Unity

ABOUT

Hey there!
My name is Yufei (Flora) Yu,
I’m an experienced 3D artist working across game development, real-time environments, and narrative-driven visual experiences.
I have over seven years of professional experience contributing to video games, 3D animated films, and commercial projects. My work focuses on building cohesive worlds through environment art, technical workflows, and close collaboration with designers and engineers.
I hold a BFA in 3D Animation from the School of Visual Arts and a master’s degree in Learning Design & Technology from Harvard University. I continue to explore how art, technology, and systems design can shape meaningful interactive experiences.

